@TheEdVerse I'm designing a home game set on Cape Velen in Tethyr. What would be a good real-world inspiration for the environment and architecture? I was looking at Galicia, Spain.
— Just a Myth (@Eric_Menge) February 18, 2019
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Hi, Eric! Love the Moonshaes work!
Rural medieval Galicia (fieldstone buildings with tile or slate roofs) works, but not the grander city architecture of Tuy or Vigo, and certainly not the cathedral of Santiago de Compostela But all of these work for me:https://t.co/m9scLzJDS6
and:https://t.co/9vHkrkwkHw
and: …#Realmslore— Ed Greenwood (@TheEdVerse) February 18, 2019
3)https://t.co/WWDwWuEZQs
&:https://t.co/khSD5TlRkD#Realmslore— Ed Greenwood (@TheEdVerse) February 18, 2019
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and:https://t.co/3D90Glscmu
…work for you?
I figure “grand” houses in Velen are akin to this:https://t.co/gE3i4az1GO
Lots of trees and…#Realmslore— Ed Greenwood (@TheEdVerse) February 18, 2019
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…scrub woodland, hilly country, rock outcrops everywhere, and rural field boundaries would be a mix of drystone walls (rock taken from the fields in tillage) and bocage-style tall living hedges, with dirt-lane-side ditches.#Realmslore— Ed Greenwood (@TheEdVerse) February 18, 2019