When designing a game, consider the personality traits and behaviors the game encourages in its player. Then ask yourself if you want to make a game for a community that embraces what you’re encouraging.
— Mike Mearls (@mikemearls) September 15, 2018
That tweet is a nicer way of saying: If you make a game for assholes, be ready, willing, and able to deal with assholes.
— Mike Mearls (@mikemearls) September 15, 2018
It’s also why D&D got out of the business of trying to “fix” obnoxious people.
— Mike Mearls (@mikemearls) September 15, 2018
I have the science that backs up exactly what you’re saying… And the flat forehead from hitting against the wall fighting designers and bosses on why they should design for community I’m happy to be in a position where I don’t have to argue about this stuff!
— Mike Mearls (@mikemearls) September 15, 2018