#dungeoncraft tip: when designing @Wizards_DnD adventures, concentrate on presenting your players with *meaningful* choices. What does that mean? I'll explain by example.
— WinningerR (@WinningerR) January 28, 2021
As the adventurers approach your dungeon, a series of caves honeycombing a hill, they notice two entrances: a cave mouth at the base of the hill, and a second entrance located higher up the hill. The players have two options to enter the dungeon. Which entrance will they choose? This is an example of a *meaningless* choice. Without further context, there's no reason to argue for choosing one entrance over another. Your players may as well flip a coin to decide . . . and mentally, they will.
— WinningerR (@WinningerR) January 28, 2021
Suppose instead, the adventurers notice two hobgoblins guarding the entrance at the base of the hill, and understand that reaching the upper entrance requires a risky climb and the associated Attribute Checks? Now they have something meaningful to consider and debate–should we deal with the hobgoblins, or take our chances with the climb? Now they face a *meaningful* choice, an interesting choice.
— WinningerR (@WinningerR) January 28, 2021
Apply this same principle to as many decision points in your adventure as possible. Provide context and clear "pros and cons" for every option the players may select. Given them a reason to strategize and debate.
— WinningerR (@WinningerR) January 28, 2021