@JeremyECrawford When mage hand is cast, does it use the travel speed of the caster? e.g. when cast inside a moving vehicle, it maintains the speed of the vehicle & moves an additional 30ft/turn?
Example: falling character using mage hand to fall 30ft/turn faster than fall speed
— Kyle Wegner (@kwegner) January 15, 2019
The spectral hand that you create with the mage hand spell doesn't move with you.
If the effect of a spell moves with you, the spell's description says so. #DnD https://t.co/9GQdw4D8x4
— Jeremy Crawford (@JeremyECrawford) January 15, 2019
Thank you – so just to clarify, if Mage Hand is cast in a moving vehicle, it stops dead relative to the ground underneath unless the caster uses its movement, and even then can only max out at 30ft/turn?
— Kyle Wegner (@kwegner) January 15, 2019
Unless you move the hand created by mage hand, it floats in place. It's basically a little ghost.
A DM might decide that a moving vehicle (perhaps in a train car) is the ground that the hand hovers over, or the DM might decide that the hand slams into the car's back wall. #DnD https://t.co/lvlPE0hcvX
— Jeremy Crawford (@JeremyECrawford) January 15, 2019