#dnd tip for playtesting: when you design an adventure, you have to think like a writer, a DM, and a player. That doesn't change when you playtest your own adventure. Come to the table like a DM, and imagine what a DM running this adventure might think. (1/3)
— Shawn Merwin, incorporating aquisitions (@shawnmerwin) June 5, 2019
This helps identify problems. Then put on the designer hat, either at the table or later, to imagine and implement the solutions. With players who are up to the challenge, source them to help identify and resolve issues. However, over-involving players can be problematic. (2/3)
— Shawn Merwin, incorporating aquisitions (@shawnmerwin) June 5, 2019
Players are often best utilized as bellwethers for problems in their native environment: simply playing and enjoy a game. If you ask them to focus one something other than playing, they can get over-analytical. If you engage them as players, you can learn just as much. (3/3)
— Shawn Merwin, incorporating aquisitions (@shawnmerwin) June 5, 2019