@OwariHeronMike, a design question. Why did XP mods go from PC-monster ratio in the playtest to flat multipliers based on monster numbers? Simplicty – the ratios were causing some static, IIRC.
— Mike Mearls (@mikemearls) January 16, 2016
@OwariHeronMike, a design question. Why did XP mods go from PC-monster ratio in the playtest to flat multipliers based on monster numbers? Simplicty – the ratios were causing some static, IIRC.
— Mike Mearls (@mikemearls) January 16, 2016