An excellent piece of advice given to me recently by a mentor for #ttrpg writers with a wide word count:
Write the beginning and the end of your adventures first!
Shortchanging the setup, intro, or ending can really deal a blow to your work.
— Justice Ramin Arman ➡️ PAX Unplugged (@justicearman) October 11, 2021
As an editor, I’d say: write the beginning and end of your adventures first, then go back and rewrite the beginning when you’re done. Take a few extra minutes to make sure the intro hits the main points of your finished draft! Yes! Sometimes I read an adventure, and there's a big plot point not included in the intro. It might be dramatic in a book to surprise the reader, but I worry about folks who do this to GMs!
— Justice Ramin Arman ➡️ PAX Unplugged (@justicearman) October 11, 2021
Yes!!! The GM needs that kind of information up-front. Adventures aren't novels.
— Hannah Rose ➡️ The Netherdeep via Tal'Dorei (@wildrosemage) October 11, 2021
This is exactly how I do it and I find that it's just sooo much easier to get the flow of the story down this way.
— Ginny Loveday 🦊 Just A Fox, Doing Fox Stuff. (@GinnyLoveday) October 11, 2021